[D&D 2e] Lost Mine of Phandelver 2

Mist: Human Shadow Walker (Mage/Thief)
Jaden: Human Justifier (Ranger)
Jairus: Elven Mage/Thief
Kell: Human Ravager (Barbarian)
Sanaka: Human Windwalker (Priest)
Gunel: Human Fighter/Gladiator

Hobgoblin Ambush: The ranger and the elf suspected an ambush but were not able to see anyone hiding in the trees. The hobgoblins (I upped the difficulty from goblins) shot out of hiding and hit the priest. The ranger was able to spy the creatures hiding in the trees and point them out to the rest of the party. The priest used this aid to line the hobgoblins in Farie Fire. The party took out 4 hobgoblins, and one ran away.

Hobgoblin Trail: The party hid the oxen cart and followed the stray hobgoblin. The ranger was so intent on the trail that he failed to notice a snare trap in the path. He found himself hanging upside-down 10 feet off the forest floor. They found the rope and eased him down. The shadow walker helped him check for traps from there on and found the pit trap before anyone ended up in it.

Cragmaw Hideout: The shadow walker snuck up to the cave opening, silently crossed the stream, and backstabbed a hobgoblin lookout. The other one started to attack her, but the elf was quick to have her back with his throwing knives. The shadow walker then snuck into the cave to check out the first room. She reported back to the party, who decided to chop the hobgoblins up to feed them to the wolves.

Then, as a group, the party started sneaking up the corridor. The entire party either has infravision, night vision, or blind fighting. The two with darkvision led the others up the corridor by rope. They spied the hobgoblin lookout on the bridge. He didn't see them until the elf tried to throw a knife, only to have it fall out of his hand onto the floor (fumbled). The hobgoblin then yelled to his pals up the corridor, then turned around to shoot an arrow before getting off the bridge.

The elf was the only one to hear the oncoming rush of water before it hit. The wave of water hit the party and washed them back out of the cave complex. There were some minor bumps and bruises, but nobody was hurt too badly. However, the inhabitants knew they were there. The party set up outside the cave entrance, waiting for the counterattack.

The counterattack came, with 3 hobgoblins sneaking down to let the wolves loose. The hobgoblins followed the wolves out of the cave. Team hobgoblin had numbers, but the party had them bunged up in the cave entrance. The hobgoblins and wolves didn't stand a chance against the party, even after more reinforcements arrived from inside the caves.

When the slaughter at the cave entrance ended, the party sent the elf, the ranger, and the shadow walker in to explore. They found the remaining hobgoblins and a bugbear holding the human prisoner deep in the caves. The bugbear demanded his release in exchange for the prisoner. The bugbear pushed past the party members, shoved the prisoner into their hands, and commanded his hobgoblins to attack as he fled. The three party members took out the two hobgoblins easily.

The bugbear didn't know there were more party members outside the cave entrance. They didn't know he had traded for his release. The bugbear ran past them, but the barbarian was able to catch him. The party didn't even think about leaving survivors.

The party combed the caves, found what treasure there was, and carted off the supplies of the Lionshield Coster.

Phadalin: The party split up in Phandalin before returning to the Stonehill Inn for dinner. The elf and the priest delivered the goods to Barthen's Provisions. Barthen tried to pay them just 20 gold (10 gold each, as promised by Gundren). They convinced him there were more people who escorted the goods, and Barthen gave them the whole 60 gold.  Barthen asked about Gundren and told the party Gundren's brothers should be back in town any day.

The two then went to the Lionshield Coster and returned Linene's goods to her. She gave them a reward and offered to help them in any way she can.

The shadow walker took a tour around the periphery of the town. She checked out the smithy, the Coster, the empty woodworker's house, walked by the Alderleaf farm where a young halfling waved at her, saw some of the ruins of the manor, and walked by the Sleeping Giant where she was harassed by some Redbrands. She also stopped by the Townmaster's Hall, where she saw a flier offering a reward for orcs cleared out of Wyvern Tor.

At dinner, the party hears a rumor that the orchard keeper used to be an adventurer, and then hears a rumor that the Redbrands killed the woodworker and kidnapped his family. This was all the party needed to hear about the Redbrands. They finished their dinner and headed to the Sleeping Giant.

The party was looking for any reason to attack the gang, and the gang didn't disappoint. They threw insults at the party members who went into the alehouse, as well as the ones who stayed out on the porch. More Redbrands arrived from up the road just at the fight started. The gang didn't stand a chance.

It was nine vs three outside, and the Redbrands were throwing out insults. The barbarian couldn't control herself, and she went berserk. The three party members rather easily took out all the Redbrands outside (with similar results inside), except one who started running away. The berserk barbarian gave chase. So did the gladiator, who, unfortunately, is none-too-bright. The two caught up with and dispatched the last Redbrand, and then the barbarian attacked her teammate.

The gladiator was no stranger to one-on-one combat and gave as much as she took from the barbarian. The elf came out and used a Grease spell to distract the two as long as he could. In the end, the gladiator took down the barbarian. Luckily, the priest was there at the end of the fight to immediately heal the barbarian back to consciousness. The fight, and the rage, was over.

There was one Redbrand prisoner left in the Sleeping Giant. The party questioned him and learned about his magic-using boss. They learned that the gang camped out in the abandoned manor on the hill. They learned that the Redbrands have the family of the woodworker captive in the cells.

The party plans to infiltrate the Redbrand hideout, after healing up for a bit. They are a bit intimidated that the leader is a magic user, and are thinking about seeking refuge from Linene at the Lionshield Coster.

Popular posts from this blog

[D&D 5e] Icewind Dale: Rime of the Frostmaiden 17

The Gathering Storm Complete Play Report